<?xml version="1.0"?>
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	<id>http://www.windsweptspeedrun.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Windsweptadmin</id>
	<title>Windswept Speedrun - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://www.windsweptspeedrun.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Windsweptadmin"/>
	<link rel="alternate" type="text/html" href="http://www.windsweptspeedrun.com/index.php/Special:Contributions/Windsweptadmin"/>
	<updated>2026-05-15T09:37:23Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>http://www.windsweptspeedrun.com/index.php?title=Any5-1&amp;diff=366</id>
		<title>Any5-1</title>
		<link rel="alternate" type="text/html" href="http://www.windsweptspeedrun.com/index.php?title=Any5-1&amp;diff=366"/>
		<updated>2026-04-08T14:41:36Z</updated>

		<summary type="html">&lt;p&gt;Windsweptadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Optimal==&lt;br /&gt;
Not much to say here, just get good charge spin then jump onto the goal. &lt;br /&gt;
&amp;lt;youtube&amp;gt;UpdjZxO6A8U&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Windsweptadmin</name></author>
	</entry>
	<entry>
		<id>http://www.windsweptspeedrun.com/index.php?title=Any5-4&amp;diff=365</id>
		<title>Any5-4</title>
		<link rel="alternate" type="text/html" href="http://www.windsweptspeedrun.com/index.php?title=Any5-4&amp;diff=365"/>
		<updated>2026-04-08T14:40:00Z</updated>

		<summary type="html">&lt;p&gt;Windsweptadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Optimal==&lt;br /&gt;
This stage use the built-in shortcut to skip most of the stage. There is many way to do the damage boost past the frog. If you have to reset cause you died in a run, don&#039;t try to get back your buddy in that stage as this can lead to an uncessary amount of time lost, instead go back to honey buzz boiler in W4 and come back here after.&lt;br /&gt;
&amp;lt;youtube&amp;gt;9er4lAg2jKQ&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Windsweptadmin</name></author>
	</entry>
	<entry>
		<id>http://www.windsweptspeedrun.com/index.php?title=Any5-5&amp;diff=364</id>
		<title>Any5-5</title>
		<link rel="alternate" type="text/html" href="http://www.windsweptspeedrun.com/index.php?title=Any5-5&amp;diff=364"/>
		<updated>2026-04-08T14:38:09Z</updated>

		<summary type="html">&lt;p&gt;Windsweptadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This stage is pretty hard to optimise since a lot of it rely on the global timer of the toxic water going up and down. If you make a mistake it can change how you need to approach the entirety of this stage. You can do a quick restart once you get the midway to reset the toxic water level, thus making the second part of this stage a bit easier.&lt;br /&gt;
&amp;lt;youtube&amp;gt;M_EljGq5GEo&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Windsweptadmin</name></author>
	</entry>
	<entry>
		<id>http://www.windsweptspeedrun.com/index.php?title=Animal_Buddies&amp;diff=363</id>
		<title>Animal Buddies</title>
		<link rel="alternate" type="text/html" href="http://www.windsweptspeedrun.com/index.php?title=Animal_Buddies&amp;diff=363"/>
		<updated>2026-02-27T20:28:31Z</updated>

		<summary type="html">&lt;p&gt;Windsweptadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Bluppo==&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
==Hue==&lt;br /&gt;
When you dismount hue, be sure to hold the jump button if you want a max height jump&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
==Nippa==&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
==Nugget==&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
==Salamancer==&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
==Skree==&lt;/div&gt;</summary>
		<author><name>Windsweptadmin</name></author>
	</entry>
	<entry>
		<id>http://www.windsweptspeedrun.com/index.php?title=Any4-B&amp;diff=362</id>
		<title>Any4-B</title>
		<link rel="alternate" type="text/html" href="http://www.windsweptspeedrun.com/index.php?title=Any4-B&amp;diff=362"/>
		<updated>2026-02-22T17:56:36Z</updated>

		<summary type="html">&lt;p&gt;Windsweptadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Optimal==&lt;br /&gt;
For this boss, you wanna do the first section using the [[Tech and glitches#Auto-fire Cannons|canon auto-fire]]. After you get out of the last canon you wanna dropdash jump as low as possible to barely reach the next section. You can then skip the boss by going over the boss cutscene triger with a [[Tech and glitches#Quad Jump|quad jump]] then do some [[Tech and glitches#Dropdash Fail / Checkers Flight|dropdash fail]] to scroll the screen until you see the goal post appear (you don&#039;t need to see the whole goal, just the first pixel of it at least).&lt;br /&gt;
&amp;lt;youtube&amp;gt;yV6y-9qW8Wc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
Here is an image of the level to see where the cutscene trigger are (the arrows) : &lt;br /&gt;
[[File:4-b windswept.png]]&lt;/div&gt;</summary>
		<author><name>Windsweptadmin</name></author>
	</entry>
	<entry>
		<id>http://www.windsweptspeedrun.com/index.php?title=Any4-B&amp;diff=361</id>
		<title>Any4-B</title>
		<link rel="alternate" type="text/html" href="http://www.windsweptspeedrun.com/index.php?title=Any4-B&amp;diff=361"/>
		<updated>2026-02-22T17:55:53Z</updated>

		<summary type="html">&lt;p&gt;Windsweptadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Optimal==&lt;br /&gt;
For this boss, you wanna do the first section using the [[Tech and glitches#Auto-fire Cannons|canon auto-fire]]. After you get out of the last canon you wanna dropdash jump as low as possible to barely reach the next section. You can then skip the boss by going over the boss cutscene triger with a [[Tech and glitches#Quad Jump|quad jump]] then do some [[Tech and glitches#Dropdash Fail / Checkers Flight|dropdash fail]] to scroll the screen until you see the goal post appear (you don&#039;t need to see the whole goal, just the first pixel of it at least).&lt;br /&gt;
&amp;lt;youtube&amp;gt;yV6y-9qW8Wc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
Here is an image of the level to see where the cutscene trigger are (the arrows) : &lt;br /&gt;
[File:4-b windswept.png]&lt;/div&gt;</summary>
		<author><name>Windsweptadmin</name></author>
	</entry>
	<entry>
		<id>http://www.windsweptspeedrun.com/index.php?title=File:4-b_windswept.png&amp;diff=360</id>
		<title>File:4-b windswept.png</title>
		<link rel="alternate" type="text/html" href="http://www.windsweptspeedrun.com/index.php?title=File:4-b_windswept.png&amp;diff=360"/>
		<updated>2026-02-22T17:54:53Z</updated>

		<summary type="html">&lt;p&gt;Windsweptadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Windsweptadmin</name></author>
	</entry>
	<entry>
		<id>http://www.windsweptspeedrun.com/index.php?title=Akc3-2&amp;diff=359</id>
		<title>Akc3-2</title>
		<link rel="alternate" type="text/html" href="http://www.windsweptspeedrun.com/index.php?title=Akc3-2&amp;diff=359"/>
		<updated>2026-02-04T14:36:22Z</updated>

		<summary type="html">&lt;p&gt;Windsweptadmin: Created page with &amp;quot;&amp;lt;youtube&amp;gt;R7H2VUA0660&amp;lt;/youtube&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;youtube&amp;gt;R7H2VUA0660&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Windsweptadmin</name></author>
	</entry>
	<entry>
		<id>http://www.windsweptspeedrun.com/index.php?title=Akc3-3&amp;diff=358</id>
		<title>Akc3-3</title>
		<link rel="alternate" type="text/html" href="http://www.windsweptspeedrun.com/index.php?title=Akc3-3&amp;diff=358"/>
		<updated>2026-02-04T14:35:51Z</updated>

		<summary type="html">&lt;p&gt;Windsweptadmin: Created page with &amp;quot;&amp;lt;youtube&amp;gt;wh8EQa6iVWI&amp;lt;/youtube&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;youtube&amp;gt;wh8EQa6iVWI&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Windsweptadmin</name></author>
	</entry>
	<entry>
		<id>http://www.windsweptspeedrun.com/index.php?title=Akc3-1&amp;diff=357</id>
		<title>Akc3-1</title>
		<link rel="alternate" type="text/html" href="http://www.windsweptspeedrun.com/index.php?title=Akc3-1&amp;diff=357"/>
		<updated>2026-02-04T14:35:19Z</updated>

		<summary type="html">&lt;p&gt;Windsweptadmin: Created page with &amp;quot;&amp;lt;youtube&amp;gt;NE9btdOW6S0&amp;lt;/youtube&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;youtube&amp;gt;NE9btdOW6S0&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Windsweptadmin</name></author>
	</entry>
	<entry>
		<id>http://www.windsweptspeedrun.com/index.php?title=Akc3-5&amp;diff=356</id>
		<title>Akc3-5</title>
		<link rel="alternate" type="text/html" href="http://www.windsweptspeedrun.com/index.php?title=Akc3-5&amp;diff=356"/>
		<updated>2026-01-23T13:54:14Z</updated>

		<summary type="html">&lt;p&gt;Windsweptadmin: Created page with &amp;quot;&amp;lt;youtube&amp;gt;X2bVG9Eo-DI&amp;lt;/youtube&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;youtube&amp;gt;X2bVG9Eo-DI&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Windsweptadmin</name></author>
	</entry>
	<entry>
		<id>http://www.windsweptspeedrun.com/index.php?title=Akc2-8&amp;diff=355</id>
		<title>Akc2-8</title>
		<link rel="alternate" type="text/html" href="http://www.windsweptspeedrun.com/index.php?title=Akc2-8&amp;diff=355"/>
		<updated>2026-01-23T13:53:33Z</updated>

		<summary type="html">&lt;p&gt;Windsweptadmin: Created page with &amp;quot;&amp;lt;youtube&amp;gt;X2bVG9Eo-DI&amp;lt;/youtube&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;youtube&amp;gt;X2bVG9Eo-DI&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Windsweptadmin</name></author>
	</entry>
	<entry>
		<id>http://www.windsweptspeedrun.com/index.php?title=Akc2-7&amp;diff=354</id>
		<title>Akc2-7</title>
		<link rel="alternate" type="text/html" href="http://www.windsweptspeedrun.com/index.php?title=Akc2-7&amp;diff=354"/>
		<updated>2026-01-23T13:53:08Z</updated>

		<summary type="html">&lt;p&gt;Windsweptadmin: Created page with &amp;quot;&amp;lt;youtube&amp;gt;kwtE7K0jOHw&amp;lt;/youtube&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;youtube&amp;gt;kwtE7K0jOHw&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Windsweptadmin</name></author>
	</entry>
	<entry>
		<id>http://www.windsweptspeedrun.com/index.php?title=Akc2-6&amp;diff=353</id>
		<title>Akc2-6</title>
		<link rel="alternate" type="text/html" href="http://www.windsweptspeedrun.com/index.php?title=Akc2-6&amp;diff=353"/>
		<updated>2026-01-23T13:52:45Z</updated>

		<summary type="html">&lt;p&gt;Windsweptadmin: Created page with &amp;quot;&amp;lt;youtube&amp;gt;6-pvqQDTNss&amp;lt;/youtube&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;youtube&amp;gt;6-pvqQDTNss&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Windsweptadmin</name></author>
	</entry>
	<entry>
		<id>http://www.windsweptspeedrun.com/index.php?title=Any4-5&amp;diff=352</id>
		<title>Any4-5</title>
		<link rel="alternate" type="text/html" href="http://www.windsweptspeedrun.com/index.php?title=Any4-5&amp;diff=352"/>
		<updated>2026-01-21T19:46:37Z</updated>

		<summary type="html">&lt;p&gt;Windsweptadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Optimal==&lt;br /&gt;
Mostly a lot of quadjump and throw. Grab the rope quickly at the start and piggyback as soon as you reach the ledge. After the quad jump do a quick piggyback while going to the left then jump and throw to land as close as possible to the platform, piggyback and jump on the ennemy to gain enought height to reach the top. Quickly jump twice toward the left and piggy back jump to the left and throw into a drop dash to scroll from the left back to the right of the screen. &lt;br /&gt;
The dropdash before the canon section is a bit precise but save a few seconds over the easier route.&lt;br /&gt;
You can cancel the canon with a dropdash to skip the whole canon section and do it again close to the secret exit.&lt;br /&gt;
&amp;lt;youtube&amp;gt;MuWqcAvhP8c&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
==Easier route==&lt;br /&gt;
This route is a lot easier and avoid using the dropdash before the canon section but loose about 3 second over optimal.&lt;br /&gt;
&amp;lt;youtube&amp;gt;V2bxwMmgr9Q&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Windsweptadmin</name></author>
	</entry>
	<entry>
		<id>http://www.windsweptspeedrun.com/index.php?title=Any5-B&amp;diff=351</id>
		<title>Any5-B</title>
		<link rel="alternate" type="text/html" href="http://www.windsweptspeedrun.com/index.php?title=Any5-B&amp;diff=351"/>
		<updated>2026-01-16T16:40:16Z</updated>

		<summary type="html">&lt;p&gt;Windsweptadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Optimal (marbles)==&lt;br /&gt;
The optimal is starting with marbles, you need to charge spin and jump then roll and delay the 2nd jump to not bump the celling and glide slightly to reach right under the clouds. &amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
After that you go trigger the tornado while staying next to the right side of the block in the celling. right before tornado reach you, jump and hug while gliding. Once you regain control keep holding glide until you touch the water and jump out of it (if you are not quick enought you might take damage). &amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
Spin charge and swap to checkers mid-air to then piggyback jump and teamthrow on the top. After just do a normal dropdash jump to reach the goal and skip the cutscene. Note that you don&#039;t have that much room between the wall and cirra to reach the top without triggering the cutscene. &amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
This strat is really risky and if you loose one of your buddy you won&#039;t be able to do the skip.&lt;br /&gt;
&amp;lt;youtube&amp;gt;nmwqdX6-AQk&amp;lt;/youtube&amp;gt;&lt;br /&gt;
==Alternative (checkers)==&lt;br /&gt;
The start is a bit different with dropdash jump into rolling until you reach the ledge, after that go under the cloud and jump under the last cloud to trigger the cutscene. &amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
After the tornado hit you jump close to the falling block to initiate a delayed drop dash jump (the top of the block doesn&#039;t damage you but the rest of it does). The last part is similar to optimal. &lt;br /&gt;
&amp;lt;youtube&amp;gt;grJjFXCKLdc&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Windsweptadmin</name></author>
	</entry>
	<entry>
		<id>http://www.windsweptspeedrun.com/index.php?title=Any5-B&amp;diff=350</id>
		<title>Any5-B</title>
		<link rel="alternate" type="text/html" href="http://www.windsweptspeedrun.com/index.php?title=Any5-B&amp;diff=350"/>
		<updated>2026-01-16T16:37:36Z</updated>

		<summary type="html">&lt;p&gt;Windsweptadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Optimal (marbles)==&lt;br /&gt;
The optimal is starting with marbles, you need to charge spin and jump then roll and delay the 2nd jump to not bump the celling and glide slightly to reach right under the clouds. &amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
After that you go trigger the tornado while staying next to the right side of the bloc in the celling. right before tornado reach you, jump and hug while gliding. Once you regain control keep holding glide until you touch the water and jump out of it (if you are not quick enought you might take damage). &amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
Spin charge and swap to checkers mid-air to then piggyback jump and teamthrow on the top. After just do a normal dropdash jump to reach the goal and skip the cutscene. Note that you don&#039;t have that much room between the wall and cirra to reach the top without triggering the cutscene. &amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
This strat is really risky and if you loose one of your buddy you won&#039;t be able to do the skip.&lt;br /&gt;
&amp;lt;youtube&amp;gt;nmwqdX6-AQk&amp;lt;/youtube&amp;gt;&lt;br /&gt;
==Alternative (checkers)==&lt;br /&gt;
&amp;lt;youtube&amp;gt;grJjFXCKLdc&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Windsweptadmin</name></author>
	</entry>
	<entry>
		<id>http://www.windsweptspeedrun.com/index.php?title=Akc2-5&amp;diff=349</id>
		<title>Akc2-5</title>
		<link rel="alternate" type="text/html" href="http://www.windsweptspeedrun.com/index.php?title=Akc2-5&amp;diff=349"/>
		<updated>2026-01-16T14:49:45Z</updated>

		<summary type="html">&lt;p&gt;Windsweptadmin: Created page with &amp;quot;&amp;lt;youtube&amp;gt;0s0N32U9Q8Y&amp;lt;/youtube&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;youtube&amp;gt;0s0N32U9Q8Y&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Windsweptadmin</name></author>
	</entry>
	<entry>
		<id>http://www.windsweptspeedrun.com/index.php?title=Akc2-4&amp;diff=348</id>
		<title>Akc2-4</title>
		<link rel="alternate" type="text/html" href="http://www.windsweptspeedrun.com/index.php?title=Akc2-4&amp;diff=348"/>
		<updated>2026-01-16T14:49:28Z</updated>

		<summary type="html">&lt;p&gt;Windsweptadmin: Created page with &amp;quot;&amp;lt;youtube&amp;gt;bW9zkQAq_Xs&amp;lt;/youtube&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;youtube&amp;gt;bW9zkQAq_Xs&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Windsweptadmin</name></author>
	</entry>
	<entry>
		<id>http://www.windsweptspeedrun.com/index.php?title=Akc2-3&amp;diff=347</id>
		<title>Akc2-3</title>
		<link rel="alternate" type="text/html" href="http://www.windsweptspeedrun.com/index.php?title=Akc2-3&amp;diff=347"/>
		<updated>2026-01-16T14:48:33Z</updated>

		<summary type="html">&lt;p&gt;Windsweptadmin: Created page with &amp;quot;&amp;lt;youtube&amp;gt;mJpu0vXeWdU&amp;lt;/youtube&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;youtube&amp;gt;mJpu0vXeWdU&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Windsweptadmin</name></author>
	</entry>
	<entry>
		<id>http://www.windsweptspeedrun.com/index.php?title=Any5-B&amp;diff=346</id>
		<title>Any5-B</title>
		<link rel="alternate" type="text/html" href="http://www.windsweptspeedrun.com/index.php?title=Any5-B&amp;diff=346"/>
		<updated>2026-01-16T14:36:23Z</updated>

		<summary type="html">&lt;p&gt;Windsweptadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Optimal (marbles)==&lt;br /&gt;
&amp;lt;youtube&amp;gt;nmwqdX6-AQk&amp;lt;/youtube&amp;gt;&lt;br /&gt;
==Alternative (checkers)==&lt;br /&gt;
&amp;lt;youtube&amp;gt;grJjFXCKLdc&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Windsweptadmin</name></author>
	</entry>
	<entry>
		<id>http://www.windsweptspeedrun.com/index.php?title=Any6-B&amp;diff=345</id>
		<title>Any6-B</title>
		<link rel="alternate" type="text/html" href="http://www.windsweptspeedrun.com/index.php?title=Any6-B&amp;diff=345"/>
		<updated>2026-01-16T14:34:11Z</updated>

		<summary type="html">&lt;p&gt;Windsweptadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;youtube&amp;gt;i6PM8mCmG30&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Windsweptadmin</name></author>
	</entry>
	<entry>
		<id>http://www.windsweptspeedrun.com/index.php?title=Any3-5&amp;diff=344</id>
		<title>Any3-5</title>
		<link rel="alternate" type="text/html" href="http://www.windsweptspeedrun.com/index.php?title=Any3-5&amp;diff=344"/>
		<updated>2026-01-13T19:28:45Z</updated>

		<summary type="html">&lt;p&gt;Windsweptadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Optimal (Marbles)==&lt;br /&gt;
&amp;lt;youtube&amp;gt;CBjCsw9Yuyg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
==Checkers==&lt;br /&gt;
&amp;lt;youtube&amp;gt;eYgKdLb9b8I&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Windsweptadmin</name></author>
	</entry>
	<entry>
		<id>http://www.windsweptspeedrun.com/index.php?title=Any3-5&amp;diff=343</id>
		<title>Any3-5</title>
		<link rel="alternate" type="text/html" href="http://www.windsweptspeedrun.com/index.php?title=Any3-5&amp;diff=343"/>
		<updated>2026-01-13T19:28:32Z</updated>

		<summary type="html">&lt;p&gt;Windsweptadmin: Undo revision 342 by Windsweptadmin (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Optimal (Marbles)==&lt;br /&gt;
&amp;lt;youtube&amp;gt;MvgOPJSDd1w&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
==Checkers==&lt;br /&gt;
&amp;lt;youtube&amp;gt;eYgKdLb9b8I&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Windsweptadmin</name></author>
	</entry>
	<entry>
		<id>http://www.windsweptspeedrun.com/index.php?title=Any3-5&amp;diff=342</id>
		<title>Any3-5</title>
		<link rel="alternate" type="text/html" href="http://www.windsweptspeedrun.com/index.php?title=Any3-5&amp;diff=342"/>
		<updated>2026-01-13T19:27:38Z</updated>

		<summary type="html">&lt;p&gt;Windsweptadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Optimal (Marbles)==&lt;br /&gt;
&amp;lt;youtube&amp;gt;MvgOPJSDd1w&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
==Checkers==&lt;br /&gt;
&amp;lt;youtube&amp;gt;CBjCsw9Yuyg&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Windsweptadmin</name></author>
	</entry>
	<entry>
		<id>http://www.windsweptspeedrun.com/index.php?title=Any3-4&amp;diff=341</id>
		<title>Any3-4</title>
		<link rel="alternate" type="text/html" href="http://www.windsweptspeedrun.com/index.php?title=Any3-4&amp;diff=341"/>
		<updated>2026-01-13T19:27:15Z</updated>

		<summary type="html">&lt;p&gt;Windsweptadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Optimal==&lt;br /&gt;
This is a vertical checkers level that use a lot of [[Tech and glitches#Quad Jump|quad jump]] to breeze throught the stage. After the last barrel, be sure to dropdash jump from the ledge you land on over the cannon so that you can bounce on the penguin go under the slicko&#039;s and keep your momentum.&lt;br /&gt;
&amp;lt;youtube&amp;gt;CsTltsHIitc&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Windsweptadmin</name></author>
	</entry>
	<entry>
		<id>http://www.windsweptspeedrun.com/index.php?title=Any3-B&amp;diff=340</id>
		<title>Any3-B</title>
		<link rel="alternate" type="text/html" href="http://www.windsweptspeedrun.com/index.php?title=Any3-B&amp;diff=340"/>
		<updated>2026-01-13T14:10:22Z</updated>

		<summary type="html">&lt;p&gt;Windsweptadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Optimal== &lt;br /&gt;
Lunosa can be completely skipped by going under the stage (dev intended). The Fastest way to do this is by quickly doing a dropdash jump at the start then rolling of the edge into a piggyback jump to throw right under the barrel. After that you do a dropdash into a piggyback then swap into a shell throw. If you get into the barrel you can still dropdash out of it then piggy back jump into a teamthrow to reach the goal. &lt;br /&gt;
&amp;lt;youtube&amp;gt;0BXdgR3OO8M&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
==Alternative (slightly slower)==&lt;br /&gt;
Alternatively you can also do 2 dropdash cancel at the end instead of the swap shell throw, this is slower. &lt;br /&gt;
&amp;lt;youtube&amp;gt;dpXKth1iRg8&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
==Beginner friendly==&lt;br /&gt;
This route is more begginer friendly, grab the rope at the start into a dropdash to the next rope. Jump on the cliff to dropdash again then roll off the edge into a piggyback jump over the barrel. Teamthrow and dropdash jump right to the ledge of the goal cliff.&lt;br /&gt;
&amp;lt;youtube&amp;gt;OkDhIM_xNOU&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Windsweptadmin</name></author>
	</entry>
	<entry>
		<id>http://www.windsweptspeedrun.com/index.php?title=Any4-7&amp;diff=339</id>
		<title>Any4-7</title>
		<link rel="alternate" type="text/html" href="http://www.windsweptspeedrun.com/index.php?title=Any4-7&amp;diff=339"/>
		<updated>2026-01-12T16:48:44Z</updated>

		<summary type="html">&lt;p&gt;Windsweptadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Optimal==&lt;br /&gt;
In this stage, Marbles glide let you go upward. This stage utilise this a lot combined with jump from platforms. Jumping up a platform is faster then letting yourself glide up, so try to do them whenever it&#039;s possible. &lt;br /&gt;
&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
You also need to go between the saws 3 times. The first 2 you gotta get a feel for it after praticing a bit, remember that if you know that you are not aligned properly before going throught them you can just release glide briefly to go down and hold it again to reposition yourself. The 3rd between the saw is pretty easy, you can go hold the right wall and then just press left once and you will go throught them everytime.&lt;br /&gt;
&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
You can then bounce on flitter to use both canon and go in between the saw and the canon to get to the end. Note that this canon next to the saw will suck you in from a lot further then where it is, so don&#039;t go too close to it. &lt;br /&gt;
&amp;lt;youtube&amp;gt;A6lxxuqCRIs&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Windsweptadmin</name></author>
	</entry>
	<entry>
		<id>http://www.windsweptspeedrun.com/index.php?title=Any4-7&amp;diff=338</id>
		<title>Any4-7</title>
		<link rel="alternate" type="text/html" href="http://www.windsweptspeedrun.com/index.php?title=Any4-7&amp;diff=338"/>
		<updated>2026-01-12T16:48:32Z</updated>

		<summary type="html">&lt;p&gt;Windsweptadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Optimal==&lt;br /&gt;
In this stage, Marbles glide let you go upward. This stage utilise this a lot combined with jump from platforms. Jumping up a platform is faster then letting yourself glide up, so try to do them whenever it&#039;s possible. You also need to go between the saws 3 times. The first 2 you gotta get a feel for it after praticing a bit, remember that if you know that you are not aligned properly before going throught them you can just release glide briefly to go down and hold it again to reposition yourself. The 3rd between the saw is pretty easy, you can go hold the right wall and then just press left once and you will go throught them everytime.&lt;br /&gt;
&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
You can then bounce on flitter to use both canon and go in between the saw and the canon to get to the end. Note that this canon next to the saw will suck you in from a lot further then where it is, so don&#039;t go too close to it. &lt;br /&gt;
&amp;lt;youtube&amp;gt;A6lxxuqCRIs&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Windsweptadmin</name></author>
	</entry>
	<entry>
		<id>http://www.windsweptspeedrun.com/index.php?title=Any4-7&amp;diff=337</id>
		<title>Any4-7</title>
		<link rel="alternate" type="text/html" href="http://www.windsweptspeedrun.com/index.php?title=Any4-7&amp;diff=337"/>
		<updated>2026-01-12T16:48:08Z</updated>

		<summary type="html">&lt;p&gt;Windsweptadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Optimal==&lt;br /&gt;
In this stage, Marbles glide let you go upward. This stage utilise this a lot combined with jump from platforms. Jumping up a platform is faster then letting yourself glide up, so try to do them whenever it&#039;s possible. You also need to go between the saws 3 times. The first 2 you gotta get a feel for it after praticing a bit, remember that if you know that you are not aligned properly before going throught them you can just release glide briefly to go down and hold it again to reposition yourself. The 3rd between the saw is pretty easy, you can go hold the right wall and then just press left once and you will go throught them everytime. You can then bounce on flitter to use both canon and go in between the saw and the canon to get to the end. Note that this canon next to the saw will suck you in from a lot further then where it is, so don&#039;t go too close to it. &lt;br /&gt;
&amp;lt;youtube&amp;gt;A6lxxuqCRIs&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Windsweptadmin</name></author>
	</entry>
	<entry>
		<id>http://www.windsweptspeedrun.com/index.php?title=Any3-1&amp;diff=336</id>
		<title>Any3-1</title>
		<link rel="alternate" type="text/html" href="http://www.windsweptspeedrun.com/index.php?title=Any3-1&amp;diff=336"/>
		<updated>2026-01-12T16:40:05Z</updated>

		<summary type="html">&lt;p&gt;Windsweptadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Optimal==&lt;br /&gt;
This stage introduce a new animal buddy, nugget the dog. Nugget is faster then going by feet so you wanna use it in the optimal route. You can accelerate by holding right and slow down by holding left. You wanna slow down as little as possible during the stage but some section require it. When possible jump over ennemies to avoid freeze frame, not all of them are possible to avoid.&lt;br /&gt;
&amp;lt;youtube&amp;gt;yxmc67Y3OuQ&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beginner route (without nugget)==&lt;br /&gt;
[Insert video here]&lt;/div&gt;</summary>
		<author><name>Windsweptadmin</name></author>
	</entry>
	<entry>
		<id>http://www.windsweptspeedrun.com/index.php?title=Any2-B&amp;diff=335</id>
		<title>Any2-B</title>
		<link rel="alternate" type="text/html" href="http://www.windsweptspeedrun.com/index.php?title=Any2-B&amp;diff=335"/>
		<updated>2026-01-12T16:39:20Z</updated>

		<summary type="html">&lt;p&gt;Windsweptadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Optimal==&lt;br /&gt;
This stage is really hard to do optimally, a lot can go wrong and you can&#039;t use the &amp;quot;create checkpoint&amp;quot; function in it to pratice sections. You start by doing a charge spin with marbles and jumping to bounce on the pip over the canon pip. the first section is mostly timed jump and a few glides up until the barrel. You can swap inside the barrel to end up with checkers on the upper floor. There is multiple dropdash jump to do to reach the top road. You can then groundpound and do a dash at the bottom trying to aim right under the ceilling of the hallway where all the pips come from. you can jump when getting under the tunnel with a ceilling if you are too low and risk hitting the canonball. &lt;br /&gt;
After that you quickly jump the first 2 platform and then jump to immediatly follow by a dropdash jump over the canonball. The next section, you wanna do a dropdash into a team up to throw yourself on the pip. If you bounce on it you can skip the wheel. If you don&#039;t get enought height you might to have to wait until the wheel pass by.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
After the 2 canon pip you can drop dashover the wheel to skip it. This dash is precise but save a lot of time over waiting. Alternatively you can use marbles to glide and go over it safely, it does loose time as you need 2 swap for this, but this is better then taking damage as you can still use both for the skip right after. &lt;br /&gt;
after the 2nd canon, you can shoot yourself on top of the screw and hold right and down (without holding jump button) to dropdash as soon as possible, this let you skip 2 canon by doing quad jump out of that drop dash (going throught the pip canon reset all your jumps). &lt;br /&gt;
&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
The boss then can be killed in a single it if you groundpound it with checkers. &lt;br /&gt;
&amp;lt;youtube&amp;gt;iVNS58UxcxM&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
==Stairs Pip-Wheel Skip (faster)==&lt;br /&gt;
&amp;lt;youtube&amp;gt;i-34iMm6Du8&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
==Marbles spiked pip-wheel (safe)==&lt;br /&gt;
&amp;lt;youtube&amp;gt;oPstAFvR3GE&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Windsweptadmin</name></author>
	</entry>
	<entry>
		<id>http://www.windsweptspeedrun.com/index.php?title=Any2-B&amp;diff=334</id>
		<title>Any2-B</title>
		<link rel="alternate" type="text/html" href="http://www.windsweptspeedrun.com/index.php?title=Any2-B&amp;diff=334"/>
		<updated>2026-01-12T16:37:11Z</updated>

		<summary type="html">&lt;p&gt;Windsweptadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Optimal==&lt;br /&gt;
This stage is really hard to do optimally, a lot can go wrong and you can&#039;t use the &amp;quot;create checkpoint&amp;quot; function in it to pratice sections. You start by doing a charge spin with marbles and jumping to bounce on the pip over the canon pip. the first section is mostly timed jump and a few glides up until the barrel. You can swap inside the barrel to end up with checkers on the upper floor. There is multiple dropdash jump to do to reach the top road. You can then groundpound and do a dash at the bottom trying to aim right under the ceilling of the hallway where all the pips come from. you can jump when getting under the tunnel with a ceilling if you are too low and risk hitting the canonball. &lt;br /&gt;
After that you quickly jump the first 2 platform and then jump to immediatly follow by a dropdash jump over the canonball. The next section, you wanna do a dropdash into a team up to throw yourself on the pip. If you bounce on it you can skip the wheel. If you don&#039;t get enought height you might to have to wait until the wheel pass by.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
After the 2 canon pip you can drop dashover the wheel to skip it. This dash is precise but save a lot of time over waiting. Alternatively you can use marbles to glide and go over it safely, it does loose time as you need 2 swap for this, but this is better then taking damage as you can still use both for the skip right after. &lt;br /&gt;
&amp;lt;youtube&amp;gt;iVNS58UxcxM&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
==Stairs Pip-Wheel Skip (faster)==&lt;br /&gt;
&amp;lt;youtube&amp;gt;i-34iMm6Du8&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
==Marbles spiked pip-wheel (safe)==&lt;br /&gt;
&amp;lt;youtube&amp;gt;oPstAFvR3GE&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Windsweptadmin</name></author>
	</entry>
	<entry>
		<id>http://www.windsweptspeedrun.com/index.php?title=Any2-B&amp;diff=333</id>
		<title>Any2-B</title>
		<link rel="alternate" type="text/html" href="http://www.windsweptspeedrun.com/index.php?title=Any2-B&amp;diff=333"/>
		<updated>2026-01-12T16:36:34Z</updated>

		<summary type="html">&lt;p&gt;Windsweptadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Optimal==&lt;br /&gt;
This stage is really hard to do optimally, a lot can go wrong and you can&#039;t use the &amp;quot;create checkpoint&amp;quot; function in it to pratice sections. You start by doing a charge spin with marbles and jumping to bounce on the pip over the canon pip. the first section is mostly timed jump and a few glides up until the barrel. You can swap inside the barrel to end up with checkers on the upper floor. There is multiple dropdash jump to do to reach the top road. You can then groundpound and do a dash at the bottom trying to aim right under the ceilling of the hallway where all the pips come from. you can jump when getting under the tunnel with a ceilling if you are too low and risk hitting the canonball. &lt;br /&gt;
After that you quickly jump the first 2 platform and then jump to immediatly follow by a dropdash jump over the canonball. The next section, you wanna do a dropdash into a team up to throw yourself on the pip. If you bounce on it you can skip the wheel. If you don&#039;t get enought height you might to have to wait until the wheel pass by.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
After the 2 canon pip you can drop dashover the wheel to skip it. This dash is precise but save a lot of time over waiting. Alternatively you can use marbles to glide and go over it safely, it does loose time as you need 2 swap for this, but this is better then taking damage as you can still use both for the skip right after. &lt;br /&gt;
&amp;lt;youtube&amp;gt;iVNS58UxcxM&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
==Stairs Pip-Wheel Skip==&lt;br /&gt;
&amp;lt;youtube&amp;gt;i-34iMm6Du8&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
==Marbles spiked pip-wheel==&lt;br /&gt;
&amp;lt;youtube&amp;gt;oPstAFvR3GE&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Windsweptadmin</name></author>
	</entry>
	<entry>
		<id>http://www.windsweptspeedrun.com/index.php?title=Any2-B&amp;diff=332</id>
		<title>Any2-B</title>
		<link rel="alternate" type="text/html" href="http://www.windsweptspeedrun.com/index.php?title=Any2-B&amp;diff=332"/>
		<updated>2026-01-12T16:36:12Z</updated>

		<summary type="html">&lt;p&gt;Windsweptadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Optimal==&lt;br /&gt;
This stage is really hard to do optimally, a lot can go wrong and you can&#039;t use the &amp;quot;create checkpoint&amp;quot; function in it to pratice sections. You start by doing a charge spin with marbles and jumping to bounce on the pip over the canon pip. the first section is mostly timed jump and a few glides up until the barrel. You can swap inside the barrel to end up with checkers on the upper floor. There is multiple dropdash jump to do to reach the top road. You can then groundpound and do a dash at the bottom trying to aim right under the ceilling of the hallway where all the pips come from. you can jump when getting under the tunnel with a ceilling if you are too low and risk hitting the canonball. &lt;br /&gt;
After that you quickly jump the first 2 platform and then jump to immediatly follow by a dropdash jump over the canonball. The next section, you wanna do a dropdash into a team up to throw yourself on the pip. If you bounce on it you can skip the wheel. If you don&#039;t get enought height you might to have to wait until the wheel pass by.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
After the 2 canon pip you can drop dashover the wheel to skip it. This dash is precise but save a lot of time over waiting. Alternatively you can use marbles to glide and go over it safely, it does loose time as you need 2 swap for this, but this is better then taking damage as you can still use both for the skip right after. &lt;br /&gt;
&amp;lt;youtube&amp;gt;iVNS58UxcxM&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
===Stairs Pip-Wheel Skip===&lt;br /&gt;
&amp;lt;youtube&amp;gt;i-34iMm6Du8&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
===Marbles spiked pip-wheel===&lt;br /&gt;
&amp;lt;youtube&amp;gt;oPstAFvR3GE&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Windsweptadmin</name></author>
	</entry>
	<entry>
		<id>http://www.windsweptspeedrun.com/index.php?title=Any2-B&amp;diff=331</id>
		<title>Any2-B</title>
		<link rel="alternate" type="text/html" href="http://www.windsweptspeedrun.com/index.php?title=Any2-B&amp;diff=331"/>
		<updated>2026-01-12T16:36:00Z</updated>

		<summary type="html">&lt;p&gt;Windsweptadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Optimal==&lt;br /&gt;
This stage is really hard to do optimally, a lot can go wrong and you can&#039;t use the &amp;quot;create checkpoint&amp;quot; function in it to pratice sections. You start by doing a charge spin with marbles and jumping to bounce on the pip over the canon pip. the first section is mostly timed jump and a few glides up until the barrel. You can swap inside the barrel to end up with checkers on the upper floor. There is multiple dropdash jump to do to reach the top road. You can then groundpound and do a dash at the bottom trying to aim right under the ceilling of the hallway where all the pips come from. you can jump when getting under the tunnel with a ceilling if you are too low and risk hitting the canonball. &lt;br /&gt;
After that you quickly jump the first 2 platform and then jump to immediatly follow by a dropdash jump over the canonball. The next section, you wanna do a dropdash into a team up to throw yourself on the pip. If you bounce on it you can skip the wheel. If you don&#039;t get enought height you might to have to wait until the wheel pass by.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
After the 2 canon pip you can drop dashover the wheel to skip it. This dash is precise but save a lot of time over waiting. Alternatively you can use marbles to glide and go over it safely, it does loose time as you need 2 swap for this, but this is better then taking damage as you can still use both for the skip right after. &lt;br /&gt;
&amp;lt;youtube&amp;gt;iVNS58UxcxM&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
===Stairs Pip-Wheel Skip===&lt;br /&gt;
&amp;lt;youtube&amp;gt;i-34iMm6Du8&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
===Marbles spiked pip-wheel===&lt;br /&gt;
&amp;lt;youtube&amp;gt;oPstAFvR3GE&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Windsweptadmin</name></author>
	</entry>
	<entry>
		<id>http://www.windsweptspeedrun.com/index.php?title=Any2-B&amp;diff=330</id>
		<title>Any2-B</title>
		<link rel="alternate" type="text/html" href="http://www.windsweptspeedrun.com/index.php?title=Any2-B&amp;diff=330"/>
		<updated>2026-01-12T16:31:15Z</updated>

		<summary type="html">&lt;p&gt;Windsweptadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Optimal==&lt;br /&gt;
This stage is really hard to do optimally, a lot can go wrong and you can&#039;t use the &amp;quot;create checkpoint&amp;quot; function in it to pratice sections. You start by doing a charge spin with marbles and jumping to bounce on the pip over the canon pip. the first section is mostly timed jump and a few glides up until the barrel. You can swap inside the barrel to end up with checkers on the upper floor. There is multiple dropdash jump to do to reach the top road. You can then groundpound and do a dash at the bottom trying to aim right under the ceilling of the hallway where all the pips come from. you can jump when getting under the tunnel with a ceilling if you are too low and risk hitting the canonball. &lt;br /&gt;
After that you quickly jump the first 2 platform and then jump to immediatly follow by a dropdash jump over the canonball. The next section, you wanna do a dropdash into a team up to throw yourself on the pip. If you bounce on it you can skip the wheel. If you don&#039;t get enought height you might to have to wait until the wheel pass by. &lt;br /&gt;
&amp;lt;youtube&amp;gt;iVNS58UxcxM&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wheel Skip===&lt;br /&gt;
&amp;lt;youtube&amp;gt;i-34iMm6Du8&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Windsweptadmin</name></author>
	</entry>
	<entry>
		<id>http://www.windsweptspeedrun.com/index.php?title=Any2-B&amp;diff=329</id>
		<title>Any2-B</title>
		<link rel="alternate" type="text/html" href="http://www.windsweptspeedrun.com/index.php?title=Any2-B&amp;diff=329"/>
		<updated>2026-01-12T16:23:04Z</updated>

		<summary type="html">&lt;p&gt;Windsweptadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Optimal==&lt;br /&gt;
This stage is really hard to do optimally, a lot can go wrong and you can&#039;t use the &amp;quot;create checkpoint&amp;quot; function in it to pratice sections. You start by doing a charge spin with marbles and jumping to bounce on the pip over the canon pip. the first section is mostly timed jump and a few glides up until the barrel. You can swap inside the barrel to end up with checkers on the upper floor. There is multiple dropdash jump to do to reach the top road. You can then groundpound and do a dash at the bottom trying to aim right under the ceilling of the hallway where all the pips come from. you can jump when getting under the tunnel with a ceilling if you are too low and risk hitting the canonball. &lt;br /&gt;
After that you quickly jump the first 2 platform and then jump to immediatly follow by a dropdash jump over the canonball. The next section, you wanna do a dropdash into a team up to throw yourself on the pip. If you bounce on it you can skip the wheel. If you don&#039;t get enought height you might to have to wait until the wheel pass by. &lt;br /&gt;
&amp;lt;youtube&amp;gt;iVNS58UxcxM&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Windsweptadmin</name></author>
	</entry>
	<entry>
		<id>http://www.windsweptspeedrun.com/index.php?title=Any2-3&amp;diff=328</id>
		<title>Any2-3</title>
		<link rel="alternate" type="text/html" href="http://www.windsweptspeedrun.com/index.php?title=Any2-3&amp;diff=328"/>
		<updated>2026-01-12T16:17:42Z</updated>

		<summary type="html">&lt;p&gt;Windsweptadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Optimal==&lt;br /&gt;
Another Marbles stage, start with a spin charge as usual and line up the jump on the first platform to then jump onto the ledge. As soon as you land jump and repeat this once again on landing, this should line up everything to bounce on the first pip. After that do a long roll to be able to jump and glide over the 2 pip-wheel without loosing momentum. &amp;lt;/br&amp;gt;&lt;br /&gt;
Jump on the edge of the platform to roll into the canon pip. This start is really hard to execute without stopping at all, it need a precise jump so you might want to slow down a bit to make sure you are able to do it without taking damage. This setup you to be able to do a shell jump and land on the bridge with minimum gliding. If you take damage there is a buddy bubble a few steps after. You then wanna roll and do a minimal jump to be able to roll again under the pip and jump, this will line you up to jump in between the pip and the crow. You then roll of the edge and do a max jump + a little bit of gliding to skip the first 4 bees. After that is a couple of roll and jump. You can roll in the pip balloon if you landed on the platform next to it, that let you skip the box by going under it. &amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
The next section take a bit of pratice to get used to, you need to roll throught the box the canon-pip is standing on then jump to keep momentum and roll of the edge and jump with a brief gliding to land on the barrel. As soon as you land jump again to bounce on the snake head (make sure to hold jump button to get a max height bounce). If done properly that will let you able to bounce on the pip-canon and land next to the snake that you will be able to roll throught. The rest of the stage is a lot of roll, jump and brief glide to avoid the various ennemies. &lt;br /&gt;
&amp;lt;youtube&amp;gt;vHOu_qFL7GU&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Windsweptadmin</name></author>
	</entry>
	<entry>
		<id>http://www.windsweptspeedrun.com/index.php?title=Any2-1&amp;diff=327</id>
		<title>Any2-1</title>
		<link rel="alternate" type="text/html" href="http://www.windsweptspeedrun.com/index.php?title=Any2-1&amp;diff=327"/>
		<updated>2026-01-12T16:03:21Z</updated>

		<summary type="html">&lt;p&gt;Windsweptadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Optimal==&lt;br /&gt;
This stage is done faster with marbles. Doing a [[Tech and glitches#Shell Jump / Mid-Air Shell Jump|shell jump]] on the first platform after bee let you save time over doing the platforms normally. After that is a lot of timed rolls and jump. The section with 3 bees can be done in 2 different way, by either going under or over and squeezing between the bees. Going under is faster as it let you land on the next platform and avoid loosing a bit of speed from extended glide. The jump after the bridge where the first snake need to be done at a certain point. If you do it too early or too late you are gonna either bounce on the snake or get hit by it. &amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
IMPORTANT : Make sur to swap to checkers before hitting the goal in full run as you absolutely need to start the next level with it. &lt;br /&gt;
&amp;lt;youtube&amp;gt;Y0zAZlMxfao&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Over the bees===&lt;br /&gt;
&amp;lt;youtube&amp;gt;KQZQFzRL8KQ&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Windsweptadmin</name></author>
	</entry>
	<entry>
		<id>http://www.windsweptspeedrun.com/index.php?title=Any2-1&amp;diff=326</id>
		<title>Any2-1</title>
		<link rel="alternate" type="text/html" href="http://www.windsweptspeedrun.com/index.php?title=Any2-1&amp;diff=326"/>
		<updated>2026-01-12T15:56:02Z</updated>

		<summary type="html">&lt;p&gt;Windsweptadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Optimal==&lt;br /&gt;
This stage is done faster with marbles. Doing a [[Tech and glitches#Shell Jump / Mid-Air Shell Jump|shell jump]] on the first platform after bee let you save time over doing the platforms normally. After that is a lot of timed rolls and jump. The section with 3 bees can be done in 2 different way, by either going under or over and squeezing between the bees. Going under is faster as it let you land on the next platform and avoid loosing a bit of speed from extended glide. The jump after the bridge where the first snake need to be done at a certain point. If you do it too early or too late you are gonna either bounce on the snake or get hit by it. &amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
IMPORTANT : Make sur to swap to checkers before hitting the goal in full run as you absolutely need to start the next level with it. &lt;br /&gt;
&amp;lt;youtube&amp;gt;Y0zAZlMxfao&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Windsweptadmin</name></author>
	</entry>
	<entry>
		<id>http://www.windsweptspeedrun.com/index.php?title=Any2-1&amp;diff=325</id>
		<title>Any2-1</title>
		<link rel="alternate" type="text/html" href="http://www.windsweptspeedrun.com/index.php?title=Any2-1&amp;diff=325"/>
		<updated>2026-01-12T15:55:06Z</updated>

		<summary type="html">&lt;p&gt;Windsweptadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Optimal==&lt;br /&gt;
This stage is done faster with marbles. Doing a shell jump on the first platform after bee let you save time over doing the platforms normally. After that is a lot of timed rolls and jump. The section with 3 bees can be done in 2 different way, by either going under or over and squeezing between the bees. Going under is faster as it let you land on the next platform and avoid loosing a bit of speed from extended glide. The jump after the bridge where the first snake need to be done at a certain point. If you do it too early or too late you are gonna either bounce on the snake or get hit by it. &amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
IMPORTANT : Make sur to swap to checkers before hitting the goal in full run as you absolutely need to start the next level with it. &lt;br /&gt;
&amp;lt;youtube&amp;gt;Y0zAZlMxfao&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Windsweptadmin</name></author>
	</entry>
	<entry>
		<id>http://www.windsweptspeedrun.com/index.php?title=Any2-1&amp;diff=324</id>
		<title>Any2-1</title>
		<link rel="alternate" type="text/html" href="http://www.windsweptspeedrun.com/index.php?title=Any2-1&amp;diff=324"/>
		<updated>2026-01-12T15:50:40Z</updated>

		<summary type="html">&lt;p&gt;Windsweptadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Optimal==&lt;br /&gt;
This stage is done faster with marbles. &lt;br /&gt;
&amp;lt;youtube&amp;gt;Y0zAZlMxfao&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Windsweptadmin</name></author>
	</entry>
	<entry>
		<id>http://www.windsweptspeedrun.com/index.php?title=Akc7-4&amp;diff=323</id>
		<title>Akc7-4</title>
		<link rel="alternate" type="text/html" href="http://www.windsweptspeedrun.com/index.php?title=Akc7-4&amp;diff=323"/>
		<updated>2026-01-12T15:47:17Z</updated>

		<summary type="html">&lt;p&gt;Windsweptadmin: Created page with &amp;quot;&amp;lt;youtube&amp;gt;VLoAGFeGJyQ&amp;lt;/youtube&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;youtube&amp;gt;VLoAGFeGJyQ&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Windsweptadmin</name></author>
	</entry>
	<entry>
		<id>http://www.windsweptspeedrun.com/index.php?title=Quickest_early_Buddy_bubble_stages&amp;diff=322</id>
		<title>Quickest early Buddy bubble stages</title>
		<link rel="alternate" type="text/html" href="http://www.windsweptspeedrun.com/index.php?title=Quickest_early_Buddy_bubble_stages&amp;diff=322"/>
		<updated>2026-01-12T15:45:35Z</updated>

		<summary type="html">&lt;p&gt;Windsweptadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When you take an unexpected hit at the end of a stage and need a specific buddy to start the next stage (or both), since the run are timed with IGT and the timer doesn&#039;t move during the map travel, the best is to go back a few stages (even a few worlds sometimes) to get a quick bubble and exit the stage. Here are the best stage with bubble at the start of the stage : &amp;lt;/br&amp;gt;&lt;br /&gt;
1-B Octulent onslaught&amp;lt;/br&amp;gt;&lt;br /&gt;
2-B Pip Ship&amp;lt;/br&amp;gt;&lt;br /&gt;
4-4 Honey buzz boiler&lt;/div&gt;</summary>
		<author><name>Windsweptadmin</name></author>
	</entry>
	<entry>
		<id>http://www.windsweptspeedrun.com/index.php?title=Autosplitter&amp;diff=321</id>
		<title>Autosplitter</title>
		<link rel="alternate" type="text/html" href="http://www.windsweptspeedrun.com/index.php?title=Autosplitter&amp;diff=321"/>
		<updated>2026-01-12T15:44:57Z</updated>

		<summary type="html">&lt;p&gt;Windsweptadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is the github with the autosplitter : https://github.com/LiveSplit/LiveSplit.AutoSplitters/pull/2605#event-21686010667&lt;/div&gt;</summary>
		<author><name>Windsweptadmin</name></author>
	</entry>
	<entry>
		<id>http://www.windsweptspeedrun.com/index.php?title=Autosplitter&amp;diff=320</id>
		<title>Autosplitter</title>
		<link rel="alternate" type="text/html" href="http://www.windsweptspeedrun.com/index.php?title=Autosplitter&amp;diff=320"/>
		<updated>2026-01-12T15:44:41Z</updated>

		<summary type="html">&lt;p&gt;Windsweptadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://github.com/LiveSplit/LiveSplit.AutoSplitters/pull/2605#event-21686010667&lt;/div&gt;</summary>
		<author><name>Windsweptadmin</name></author>
	</entry>
	<entry>
		<id>http://www.windsweptspeedrun.com/index.php?title=Any2-B&amp;diff=319</id>
		<title>Any2-B</title>
		<link rel="alternate" type="text/html" href="http://www.windsweptspeedrun.com/index.php?title=Any2-B&amp;diff=319"/>
		<updated>2026-01-10T04:09:32Z</updated>

		<summary type="html">&lt;p&gt;Windsweptadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Optimal==&lt;br /&gt;
This stage is really hard to do optimally, a lot can go wrong and you can&#039;t use the &amp;quot;create checkpoint&amp;quot; function in it to pratice sections. You start by doing a charge spin with marbles and jumping to bounce on the pip over the canon pip. the first section is mostly timed jump and a few glides up until the barrel. You can swap inside the barrel to end up with checkers on the upper floor. There is multiple dropdash jump to do to reach the top road. You can then groundpound and do a dash at the bottom trying to aim right under the ceilling of the hallway where all the pips come from. you can jump when getting under the place with a ceilling if you are too low and risk hitting the canonball. &lt;br /&gt;
&amp;lt;youtube&amp;gt;iVNS58UxcxM&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Windsweptadmin</name></author>
	</entry>
	<entry>
		<id>http://www.windsweptspeedrun.com/index.php?title=Any2-B&amp;diff=318</id>
		<title>Any2-B</title>
		<link rel="alternate" type="text/html" href="http://www.windsweptspeedrun.com/index.php?title=Any2-B&amp;diff=318"/>
		<updated>2026-01-09T17:02:01Z</updated>

		<summary type="html">&lt;p&gt;Windsweptadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Optimal==&lt;br /&gt;
This stage is really hard to do optimally, a lot can go wrong and you can&#039;t use the &amp;quot;create checkpoint&amp;quot; function in it to pratice sections. You start by doing a charge spin with marbles and jumping to bounce on the pip over the canon pip. the first section is mostly timed jump and a few glides up until the barrel. You can swap inside the barrel to end up with checkers on the upper floor.&lt;br /&gt;
&amp;lt;youtube&amp;gt;iVNS58UxcxM&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Windsweptadmin</name></author>
	</entry>
	<entry>
		<id>http://www.windsweptspeedrun.com/index.php?title=Any2-8&amp;diff=317</id>
		<title>Any2-8</title>
		<link rel="alternate" type="text/html" href="http://www.windsweptspeedrun.com/index.php?title=Any2-8&amp;diff=317"/>
		<updated>2026-01-09T16:59:19Z</updated>

		<summary type="html">&lt;p&gt;Windsweptadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Optimal==&lt;br /&gt;
This stage use [[Tech and glitches#HyperSpeed|Hyperspeed]] to get a big amount of speed throught the level. It is pretty hard to learn optimally without mistake. There is a really big amount of possibility on how to do this stage so pratice until you get a strat that feel comfortable enought for you. Here is the optimal IL video, tho this is probably something you won&#039;t do in real run since it&#039;s really hard to do (a roll that is done for a few frame more can change the whole pacing so it&#039;s really hard to reproduce perfectly)&lt;br /&gt;
&amp;lt;youtube&amp;gt;sAfrL1g7wKI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
===Backup Canon location===&lt;br /&gt;
If you do a mistake in the first section and loose hyperspeed you can always take the canon to get throught the end of the stage. &lt;br /&gt;
&amp;lt;youtube&amp;gt;J7XMG_DP6RI&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Windsweptadmin</name></author>
	</entry>
</feed>