Any2-3: Difference between revisions
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==Optimal== | |||
Another Marbles stage, start with a spin charge as usual and line up the jump on the first platform to then jump onto the ledge. As soon as you land jump and repeat this once again on landing, this should line up everything to bounce on the first pip. After that do a long roll to be able to jump and glide over the 2 pip-wheel without loosing momentum. </br> | |||
Jump on the edge of the platform to roll into the canon pip. This start is really hard to execute without stopping at all, it need a precise jump so you might want to slow down a bit to make sure you are able to do it without taking damage. This setup you to be able to do a shell jump and land on the bridge with minimum gliding. If you take damage there is a buddy bubble a few steps after. You then wanna roll and do a minimal jump to be able to roll again under the pip and jump, this will line you up to jump in between the pip and the crow. You then roll of the edge and do a max jump + a little bit of gliding to skip the first 4 bees. After that is a couple of roll and jump. You can roll in the pip balloon if you landed on the platform next to it, that let you skip the box by going under it. </br></br> | |||
The next section take a bit of pratice to get used to, you need to roll throught the box the canon-pip is standing on then jump to keep momentum and roll of the edge and jump with a brief gliding to land on the barrel. As soon as you land jump again to bounce on the snake head (make sure to hold jump button to get a max height bounce). If done properly that will let you able to bounce on the pip-canon and land next to the snake that you will be able to roll throught. The rest of the stage is a lot of roll, jump and brief glide to avoid the various ennemies. | |||
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Latest revision as of 12:17, 12 January 2026
Optimal
Another Marbles stage, start with a spin charge as usual and line up the jump on the first platform to then jump onto the ledge. As soon as you land jump and repeat this once again on landing, this should line up everything to bounce on the first pip. After that do a long roll to be able to jump and glide over the 2 pip-wheel without loosing momentum.
Jump on the edge of the platform to roll into the canon pip. This start is really hard to execute without stopping at all, it need a precise jump so you might want to slow down a bit to make sure you are able to do it without taking damage. This setup you to be able to do a shell jump and land on the bridge with minimum gliding. If you take damage there is a buddy bubble a few steps after. You then wanna roll and do a minimal jump to be able to roll again under the pip and jump, this will line you up to jump in between the pip and the crow. You then roll of the edge and do a max jump + a little bit of gliding to skip the first 4 bees. After that is a couple of roll and jump. You can roll in the pip balloon if you landed on the platform next to it, that let you skip the box by going under it.
The next section take a bit of pratice to get used to, you need to roll throught the box the canon-pip is standing on then jump to keep momentum and roll of the edge and jump with a brief gliding to land on the barrel. As soon as you land jump again to bounce on the snake head (make sure to hold jump button to get a max height bounce). If done properly that will let you able to bounce on the pip-canon and land next to the snake that you will be able to roll throught. The rest of the stage is a lot of roll, jump and brief glide to avoid the various ennemies.