Any4-1: Difference between revisions
Appearance
Created page with "==Optimal== <youtube>No3Aag6eExI</youtube>" |
DeathKontrol (talk | contribs) No edit summary |
||
| Line 1: | Line 1: | ||
This is essentially just a fullspeed Marbles level, although there are a lot of ways to make punishing mistakes. Learning this level carefully is important to succeed. | |||
==Optimal== | ==Optimal== | ||
<youtube> | |||
<youtube>IMfjbbFwHNQ</youtube> | |||
*After the initial spin-dash, do a full-height jump <i>late</i> out of the roll to land next to the frog and be in position to roll through it. | |||
*The jump onto the dragonfly at 0:15 is precise - if needed, slow down here to ensure you don't take damage and don't jump over. | |||
*A good beginner strat is to simply roll through all the Pips on the long ice platform following the midpoint. | |||
*When exiting the cannon, you can do a basic roll to [[Tech and glitches#Maximum Speed out of Horizontal Cannons|regain maximum speed]] - A spin-dash isn't necessary. | |||
*It's fine to land on the second big ice platform and trigger it early. If you do, the top route over the 5 platforms is still easier. The platform will just be lower at the end and you will have to bounce on 2 dragonflies and glide a bit. The cannon through the E at the end is slower. | |||
*The platforms at the end are very difficult to "site read" and an exact route should be memorized. The route shown in the video hits platforms 1, 4, 7, 9 and 10, then rolls off 10 under the dragonfly and glides between the bees. | |||
A 51 or better is good on this level. | |||
Latest revision as of 09:40, 14 June 2026
This is essentially just a fullspeed Marbles level, although there are a lot of ways to make punishing mistakes. Learning this level carefully is important to succeed.
Optimal
- After the initial spin-dash, do a full-height jump late out of the roll to land next to the frog and be in position to roll through it.
- The jump onto the dragonfly at 0:15 is precise - if needed, slow down here to ensure you don't take damage and don't jump over.
- A good beginner strat is to simply roll through all the Pips on the long ice platform following the midpoint.
- When exiting the cannon, you can do a basic roll to regain maximum speed - A spin-dash isn't necessary.
- It's fine to land on the second big ice platform and trigger it early. If you do, the top route over the 5 platforms is still easier. The platform will just be lower at the end and you will have to bounce on 2 dragonflies and glide a bit. The cannon through the E at the end is slower.
- The platforms at the end are very difficult to "site read" and an exact route should be memorized. The route shown in the video hits platforms 1, 4, 7, 9 and 10, then rolls off 10 under the dragonfly and glides between the bees.
A 51 or better is good on this level.