Any2-B: Difference between revisions
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==Optimal== | ==Optimal== | ||
This stage is really hard to do optimally, a lot can go wrong and you can't use the "create checkpoint" function in it to pratice sections. You start by doing a charge spin with marbles and jumping to bounce on the pip over the canon pip. the first section is mostly timed jump and a few glides up until the barrel. You can swap inside the barrel to end up with checkers on the upper floor. | This stage is really hard to do optimally, a lot can go wrong and you can't use the "create checkpoint" function in it to pratice sections. You start by doing a charge spin with marbles and jumping to bounce on the pip over the canon pip. the first section is mostly timed jump and a few glides up until the barrel. You can swap inside the barrel to end up with checkers on the upper floor. There is multiple dropdash jump to do to reach the top road. You can then groundpound and do a dash at the bottom trying to aim right under the ceilling of the hallway where all the pips come from. you can jump when getting under the tunnel with a ceilling if you are too low and risk hitting the canonball. | ||
After that you quickly jump the first 2 platform and then jump to immediatly follow by a dropdash jump over the canonball. The next section, you wanna do a dropdash into a team up to throw yourself on the pip. If you bounce on it you can skip the wheel. If you don't get enought height you might to have to wait until the wheel pass by.</br></br> | |||
After the 2 canon pip you can drop dashover the wheel to skip it. This dash is precise but save a lot of time over waiting. Alternatively you can use marbles to glide and go over it safely, it does loose time as you need 2 swap for this, but this is better then taking damage as you can still use both for the skip right after. | |||
after the 2nd canon, you can shoot yourself on top of the screw and hold right and down (without holding jump button) to dropdash as soon as possible, this let you skip 2 canon by doing quad jump out of that drop dash (going throught the pip canon reset all your jumps). | |||
</br></br> | |||
The boss then can be killed in a single it if you groundpound it with checkers. | |||
<youtube>iVNS58UxcxM</youtube> | <youtube>iVNS58UxcxM</youtube> | ||
</br> | |||
==Stairs Pip-Wheel Skip (faster)== | |||
<youtube>i-34iMm6Du8</youtube> | |||
</br> | |||
==Marbles spiked pip-wheel (safe)== | |||
<youtube>oPstAFvR3GE</youtube> | |||
Latest revision as of 12:39, 12 January 2026
Optimal
This stage is really hard to do optimally, a lot can go wrong and you can't use the "create checkpoint" function in it to pratice sections. You start by doing a charge spin with marbles and jumping to bounce on the pip over the canon pip. the first section is mostly timed jump and a few glides up until the barrel. You can swap inside the barrel to end up with checkers on the upper floor. There is multiple dropdash jump to do to reach the top road. You can then groundpound and do a dash at the bottom trying to aim right under the ceilling of the hallway where all the pips come from. you can jump when getting under the tunnel with a ceilling if you are too low and risk hitting the canonball.
After that you quickly jump the first 2 platform and then jump to immediatly follow by a dropdash jump over the canonball. The next section, you wanna do a dropdash into a team up to throw yourself on the pip. If you bounce on it you can skip the wheel. If you don't get enought height you might to have to wait until the wheel pass by.
After the 2 canon pip you can drop dashover the wheel to skip it. This dash is precise but save a lot of time over waiting. Alternatively you can use marbles to glide and go over it safely, it does loose time as you need 2 swap for this, but this is better then taking damage as you can still use both for the skip right after.
after the 2nd canon, you can shoot yourself on top of the screw and hold right and down (without holding jump button) to dropdash as soon as possible, this let you skip 2 canon by doing quad jump out of that drop dash (going throught the pip canon reset all your jumps).
The boss then can be killed in a single it if you groundpound it with checkers.
Stairs Pip-Wheel Skip (faster)