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==Optimal (marbles)==
This "boss fight" includes a few tricky maneuvers that save a few seconds each.
The optimal is starting with marbles, you need to charge spin and jump then roll and delay the 2nd jump to not bump the celling and glide slightly to reach right under the clouds. </br></br>
 
After that you go trigger the tornado while staying next to the right side of the block in the celling. right before tornado reach you, jump and hug while gliding. Once you regain control keep holding glide until you touch the water and jump out of it (if you are not quick enought you might take damage). </br></br>
==Optimal==
Spin charge and swap to checkers mid-air to then piggyback jump and teamthrow on the top. After just do a normal dropdash jump to reach the goal and skip the cutscene. Note that you don't have that much room between the wall and cirra to reach the top without triggering the cutscene. </br></br>
 
This strat is really risky and if you loose one of your buddy you won't be able to do the skip.
<youtube>nmwqdX6-AQk</youtube>
<youtube>nmwqdX6-AQk</youtube>
*At the start, it's barely possible to make it under the snowball and land on the platform where the cutscene begins. If you don't feel comfortable doing this, you can land in the corner and jump up for only a small time loss.
*You cannot [[Tech and glitches#Input Buffering|buffer]] a spin-dash towards Cirra after her intro cutscene - instead, hold right and press attack after the cutscene ends.
*When she launches the tornado at you, jump between the tornado and <b>glide</b> to get stuck in front of the block. This is only possible with Marbles.
*You must jump out of the grape juice within a few frames of landing in it, but you cannot buffer the jump, so you need to learn the timing. There is a pool of kool-aid at the start of [[Any5-3|Shrine of the Salamancer]] that you can use to practice with the "Create Buddy Bubbles" assist enabled.
*The ending cutscene trigger is about 1 block to the right of the gap, but you can climb over it with a [[Tech and glitches#Quad Jump|triple jump]]. There is a ledge immediately above the top of the screen. Hug the wall as you climb to avoid the trigger. Groundpound to the ledge, then dropdash off it. Activating the cutscene loses about 9 seconds.
*Another method to climb to the hidden platform is to jump off the elevated left platform, dropdash, piggyback, and throw, instead of doing the piggyback first.
17 or 18 is good here.
==Alternative (checkers)==
==Alternative (checkers)==
The start is a bit different with dropdash jump into rolling until you reach the ledge, after that go under the cloud and jump under the last cloud to trigger the cutscene. </br></br>
 
After the tornado hit you jump close to the falling block to initiate a delayed drop dash jump (the top of the block doesn't damage you but the rest of it does). The last part is similar to optimal.
<youtube>grJjFXCKLdc</youtube>
<youtube>grJjFXCKLdc</youtube>
*You can dropdash to Cirra to activate the tornado, or just roll forward.
*It's possible to go under the falling block and jump off one of the croc heads, but going over is much easier.
*This route is about the same speed as starting with Marbles but omitting the jump out of the water and just letting the tornado push you all the way back.
==Visuals of the custcene triggers==
The custcene trigger are between the 2 reds line in the picture below. You need to use the small gap to jump on the ledge then dash from that ledge toward the goal over them. <br />
[[File:Cirracs.png]]

Latest revision as of 14:53, 15 July 2026

This "boss fight" includes a few tricky maneuvers that save a few seconds each.

Optimal

  • At the start, it's barely possible to make it under the snowball and land on the platform where the cutscene begins. If you don't feel comfortable doing this, you can land in the corner and jump up for only a small time loss.
  • You cannot buffer a spin-dash towards Cirra after her intro cutscene - instead, hold right and press attack after the cutscene ends.
  • When she launches the tornado at you, jump between the tornado and glide to get stuck in front of the block. This is only possible with Marbles.
  • You must jump out of the grape juice within a few frames of landing in it, but you cannot buffer the jump, so you need to learn the timing. There is a pool of kool-aid at the start of Shrine of the Salamancer that you can use to practice with the "Create Buddy Bubbles" assist enabled.
  • The ending cutscene trigger is about 1 block to the right of the gap, but you can climb over it with a triple jump. There is a ledge immediately above the top of the screen. Hug the wall as you climb to avoid the trigger. Groundpound to the ledge, then dropdash off it. Activating the cutscene loses about 9 seconds.
  • Another method to climb to the hidden platform is to jump off the elevated left platform, dropdash, piggyback, and throw, instead of doing the piggyback first.

17 or 18 is good here.

Alternative (checkers)

  • You can dropdash to Cirra to activate the tornado, or just roll forward.
  • It's possible to go under the falling block and jump off one of the croc heads, but going over is much easier.
  • This route is about the same speed as starting with Marbles but omitting the jump out of the water and just letting the tornado push you all the way back.


Visuals of the custcene triggers

The custcene trigger are between the 2 reds line in the picture below. You need to use the small gap to jump on the ledge then dash from that ledge toward the goal over them.