Tech and glitches: Difference between revisions
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==Basic tech (game basics)== | ==Basic tech (game basics)== | ||
=== | ===Piggyback=== | ||
The piggyback mechanic allow you to team with your partner and use an action specific to that character. | |||
Marbles : Will throw checker, can be used as an attack to kill ennemies, to open breakable walls or to do a shell jump | |||
Checkers : Will throw marbles in the air, used mostly to gain a lot of vertical height. | |||
</br> | </br> | ||
===Top Speed=== | ===Top Speed=== | ||
When you attain top speed you will have a star trail (or music trail) following your character. To keep top speed you can dash and jump with a certain rythym. You can attain top speed instantly with Marbles via the charge and with Checkers via the groundpound air dash. | |||
</br> | </br> | ||
===Canon autofire=== | ===Canon autofire=== | ||
When you enter a canon that autofire you (the one without arrows) you can hold the jump button to have the canon autofire you on the first frame. This save a lot of time over letting the canon fire you naturally. | |||
</br> | </br> | ||
===Marbles charge speed=== | ===Marbles charge speed=== | ||
</br> | </br> | ||
If you hold the attack button with marbles it will start charing and once you release you will instantly have top speed. This is used a lot for every stage that start with Marbles or during certain gap to help reach a bigger gap on a horizontal plane. | |||
===Checker groundpound air dash=== | ===Checker groundpound air dash=== | ||
If you press grounpound while in the air and then press attack + jump while holding a direction (left or right) you will instantly dash forward and gain top speed with checkers. | |||
</br> | </br> | ||
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===Quad Jump=== | ===Quad Jump=== | ||
</br> | </br> | ||
With checkers in front, you can piggyback from the ground, jump then throw marbles. After that while in the air you can start a groundpound then cancel it with the attack button to dash with Checkers. You can then piggyback again, jump then throw marbles again. This is used to gain a huge amount of vertical movement. Note that you can also dash fail after all this combo. | |||
combo order : piggyback-->jump-->throw-->groundpound-->dash-->piggyback-->jump-->throw | |||
===Mid-air Shell jump=== | ===Mid-air Shell jump=== | ||
</br> | </br> | ||
If you have top speed with Marbles you can piggyback and jump, if you then throw checkers close to the apex of your jump while holding the jump button you will automaticly shell jump. It's worth praticing in a stage like 1-1 to get the feel of the timing then it will be easy to get it all the time once you have the timing down.</br> | |||
</br> | |||
==Advanced tech (speedrun tech)== | ==Advanced tech (speedrun tech)== | ||
===Fail dash=== | ===Fail dash=== | ||
Revision as of 10:55, 10 December 2025
Basic tech (game basics)
Piggyback
The piggyback mechanic allow you to team with your partner and use an action specific to that character.
Marbles : Will throw checker, can be used as an attack to kill ennemies, to open breakable walls or to do a shell jump
Checkers : Will throw marbles in the air, used mostly to gain a lot of vertical height.
Top Speed
When you attain top speed you will have a star trail (or music trail) following your character. To keep top speed you can dash and jump with a certain rythym. You can attain top speed instantly with Marbles via the charge and with Checkers via the groundpound air dash.
Canon autofire
When you enter a canon that autofire you (the one without arrows) you can hold the jump button to have the canon autofire you on the first frame. This save a lot of time over letting the canon fire you naturally.
Marbles charge speed
If you hold the attack button with marbles it will start charing and once you release you will instantly have top speed. This is used a lot for every stage that start with Marbles or during certain gap to help reach a bigger gap on a horizontal plane.
Checker groundpound air dash
If you press grounpound while in the air and then press attack + jump while holding a direction (left or right) you will instantly dash forward and gain top speed with checkers.
Marbles vs Checkers (differences)
Ground speed
Swim speed
Combo tech
Quad Jump
With checkers in front, you can piggyback from the ground, jump then throw marbles. After that while in the air you can start a groundpound then cancel it with the attack button to dash with Checkers. You can then piggyback again, jump then throw marbles again. This is used to gain a huge amount of vertical movement. Note that you can also dash fail after all this combo.
combo order : piggyback-->jump-->throw-->groundpound-->dash-->piggyback-->jump-->throw
Mid-air Shell jump
If you have top speed with Marbles you can piggyback and jump, if you then throw checkers close to the apex of your jump while holding the jump button you will automaticly shell jump. It's worth praticing in a stage like 1-1 to get the feel of the timing then it will be easy to get it all the time once you have the timing down.
Advanced tech (speedrun tech)
Fail dash
Wall clip