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Guiding Glade start with Marbles. You wanna start with a [[Tech and glitches#Spin Charge|spin charge]] and maintain your [[Tech and glitches#Speed Preservation|top speed]] throught the stage. After you pickup Checkers there will be a cut bridge that you need to jump over. You will have a grabba that pass throught the screen right after this bridge, you need to jump onto that grabba and he will carry you to the secret exit of this stage (wich will skip the level 1-2 and put you directly at 1-3)
Guiding Glade start with Marbles. You wanna start with a [[Tech and glitches#Spin Charge|spin charge]] and maintain your [[Tech and glitches#Speed Preservation|top speed]] throught the stage. After you pickup Checkers there will be a cut bridge that you need to jump over. You will have a grabba that pass throught the screen right after this bridge, you need to jump onto that grabba and he will carry you to the secret exit of this stage (wich will skip the level 1-2 and put you directly at 1-3).
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Revision as of 09:44, 9 January 2026

Guiding Glade start with Marbles. You wanna start with a spin charge and maintain your top speed throught the stage. After you pickup Checkers there will be a cut bridge that you need to jump over. You will have a grabba that pass throught the screen right after this bridge, you need to jump onto that grabba and he will carry you to the secret exit of this stage (wich will skip the level 1-2 and put you directly at 1-3).