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Any2-B: Difference between revisions

From Windswept Speedrun
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After that you quickly jump the first 2 platform and then jump to immediatly follow by a dropdash jump over the canonball. The next section, you wanna do a dropdash into a team up to throw yourself on the pip. If you bounce on it you can skip the wheel. If you don't get enought height you might to have to wait until the wheel pass by.  
After that you quickly jump the first 2 platform and then jump to immediatly follow by a dropdash jump over the canonball. The next section, you wanna do a dropdash into a team up to throw yourself on the pip. If you bounce on it you can skip the wheel. If you don't get enought height you might to have to wait until the wheel pass by.  
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<youtube>iVNS58UxcxM</youtube>
===Wheel Skip===
<youtube>i-34iMm6Du8</youtube>

Revision as of 12:31, 12 January 2026

Optimal

This stage is really hard to do optimally, a lot can go wrong and you can't use the "create checkpoint" function in it to pratice sections. You start by doing a charge spin with marbles and jumping to bounce on the pip over the canon pip. the first section is mostly timed jump and a few glides up until the barrel. You can swap inside the barrel to end up with checkers on the upper floor. There is multiple dropdash jump to do to reach the top road. You can then groundpound and do a dash at the bottom trying to aim right under the ceilling of the hallway where all the pips come from. you can jump when getting under the tunnel with a ceilling if you are too low and risk hitting the canonball. After that you quickly jump the first 2 platform and then jump to immediatly follow by a dropdash jump over the canonball. The next section, you wanna do a dropdash into a team up to throw yourself on the pip. If you bounce on it you can skip the wheel. If you don't get enought height you might to have to wait until the wheel pass by.

Wheel Skip