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==Optimal (OOB Clip)==
==Optimal==
This use the [[Tech and glitches#Reverse looking one button remap clip :|out of bound clip]]. After that you just do the rest with marbles keeping up speed and doing a [[Tech and glitches#Shell Jump / Mid-Air Shell Jump|shell jump]] just before the bonus to go over it. You can then clip back in bound, throw marbles into a dropdash jump and finish with checkers. You wanna go under the frog to jump on the plaform where the bee is hovering. That will let you roll under the rope and avoid grabbing it.  
 
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The fastest route through this level involves clipping into the ceiling and crossing almost the entire level out-of-bounds. This saves around a second and is considerably easier than playing the level inbounds.
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==Marbles start clip==
===Further clip - Marbles start===
You can do the starting clip with Marbles this way since you gonna end Bluppo's barge with Marbles in front
 
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<youtube>VDKRDBGoFJ0</youtube>
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==No Clip Marbles==
*After rolling from the slanted platform at the very start of the level, Marbles will sometimes roll across both flat platforms and sometimes fall between them.
The optimal route without the out of bound with Marbles
*Since this [[Tech and glitches#Wall Clip| wall clip]] doesn't have a platform to stand on next to the wall, it must be set up manually. Roll off the platform, piggyback and jump to the wall. Briefly tap left, then press the "clip button." Due to the slant of the wall it is necessary to team throw to clip through after getting in. For this reason, this clip can only be done starting with Marbles in front.
<youtube>p-5--8cDrJI</youtube>
*The clip is height dependent, but the slanted wall can help you stay in position as long as you tap left while still moving upwards. If you fail the clip, you can dropdash back to the platform on the left, switch back to Marbles, and spin-dash at the wall to try again.
</br>
*Once inside, switch back to Marbles. Just roll and jump continuously to maintain [[Tech and glitches#Maximum Speed|max speed]], similar to [[Any1-1|Guiding Glade]].
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*At around 0:28 it is necessary to [[Tech and glitches#(Midair) Shell Jump|shell jump]] over the bonus. Going in the bonus loses at least 4 seconds.
==No Clip Checkers==
*At 0:31 it is time to clip back inbounds. It's possible to clip anywhere on this slanted wall, and since you can stand on it you can use the "setup button." You can go for a [[Tech and glitches#Semisolid Groundpound/Dropdash|semisolid dropdash]] on the wooden platform to save another third of a second.
The optimal route with checkers. It is more begginer friendly then marbles as you have room to save mistakes with a dropdash jump/dropdash fail unlike marbles where you might just die.
 
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===Closer clip - Checkers start===
</br>
 
This is an alternate method of clipping into the wall which some runners find more consistent.
 
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*The clip is height dependent, so if it doesn't work, it likely means you were either too far from the wall or not at the proper height.
*If you fail it, you can switch back to Checkers and dropdash piggyback to get back in position.
*If everything goes perfectly this method should be almost identical to the later Marbles clip, if only a few frames slower. This combined with the few frames lost in [[Any1-4|Bluppo's Barge]] means this method is likely about 0.1-0.2s slower. Since factors such as the semisolid groundpound are likely to be more impactful, you should choose whichever method you find to be more consistent.
 
Any 39 is good on this level.

Revision as of 17:58, 30 May 2026

Optimal

The fastest route through this level involves clipping into the ceiling and crossing almost the entire level out-of-bounds. This saves around a second and is considerably easier than playing the level inbounds.

Further clip - Marbles start

  • After rolling from the slanted platform at the very start of the level, Marbles will sometimes roll across both flat platforms and sometimes fall between them.
  • Since this wall clip doesn't have a platform to stand on next to the wall, it must be set up manually. Roll off the platform, piggyback and jump to the wall. Briefly tap left, then press the "clip button." Due to the slant of the wall it is necessary to team throw to clip through after getting in. For this reason, this clip can only be done starting with Marbles in front.
  • The clip is height dependent, but the slanted wall can help you stay in position as long as you tap left while still moving upwards. If you fail the clip, you can dropdash back to the platform on the left, switch back to Marbles, and spin-dash at the wall to try again.
  • Once inside, switch back to Marbles. Just roll and jump continuously to maintain max speed, similar to Guiding Glade.
  • At around 0:28 it is necessary to shell jump over the bonus. Going in the bonus loses at least 4 seconds.
  • At 0:31 it is time to clip back inbounds. It's possible to clip anywhere on this slanted wall, and since you can stand on it you can use the "setup button." You can go for a semisolid dropdash on the wooden platform to save another third of a second.

Closer clip - Checkers start

This is an alternate method of clipping into the wall which some runners find more consistent.

  • The clip is height dependent, so if it doesn't work, it likely means you were either too far from the wall or not at the proper height.
  • If you fail it, you can switch back to Checkers and dropdash piggyback to get back in position.
  • If everything goes perfectly this method should be almost identical to the later Marbles clip, if only a few frames slower. This combined with the few frames lost in Bluppo's Barge means this method is likely about 0.1-0.2s slower. Since factors such as the semisolid groundpound are likely to be more impactful, you should choose whichever method you find to be more consistent.

Any 39 is good on this level.