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Any2-B

From Windswept Speedrun
Revision as of 13:02, 9 January 2026 by Windsweptadmin (talk | contribs)

Optimal

This stage is really hard to do optimally, a lot can go wrong and you can't use the "create checkpoint" function in it to pratice sections. You start by doing a charge spin with marbles and jumping to bounce on the pip over the canon pip. the first section is mostly timed jump and a few glides up until the barrel. You can swap inside the barrel to end up with checkers on the upper floor.