Any2-B
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Optimal
This stage is really hard to do optimally, a lot can go wrong and you can't use the "create checkpoint" function in it to pratice sections. You start by doing a charge spin with marbles and jumping to bounce on the pip over the canon pip. the first section is mostly timed jump and a few glides up until the barrel. You can swap inside the barrel to end up with checkers on the upper floor. There is multiple dropdash jump to do to reach the top road. You can then groundpound and do a dash at the bottom trying to aim right under the ceilling of the hallway where all the pips come from. you can jump when getting under the place with a ceilling if you are too low and risk hitting the canonball.