Jump to content

Any4-1

From Windswept Speedrun
Revision as of 09:40, 14 June 2026 by DeathKontrol (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

This is essentially just a fullspeed Marbles level, although there are a lot of ways to make punishing mistakes. Learning this level carefully is important to succeed.

Optimal

  • After the initial spin-dash, do a full-height jump late out of the roll to land next to the frog and be in position to roll through it.
  • The jump onto the dragonfly at 0:15 is precise - if needed, slow down here to ensure you don't take damage and don't jump over.
  • A good beginner strat is to simply roll through all the Pips on the long ice platform following the midpoint.
  • When exiting the cannon, you can do a basic roll to regain maximum speed - A spin-dash isn't necessary.
  • It's fine to land on the second big ice platform and trigger it early. If you do, the top route over the 5 platforms is still easier. The platform will just be lower at the end and you will have to bounce on 2 dragonflies and glide a bit. The cannon through the E at the end is slower.
  • The platforms at the end are very difficult to "site read" and an exact route should be memorized. The route shown in the video hits platforms 1, 4, 7, 9 and 10, then rolls off 10 under the dragonfly and glides between the bees.

A 51 or better is good on this level.